2015

We're bringing 2015 to a close today. It's a little bit weird for a startup to take some time off, but one of our key values is sustainable development, and part of that is taking breaks when we can get them. We build games that have to keep running all the time, which means that this is going to be the last real break, where we can actually not thing about work at all, for a while.

2015 is when Wonderspark started. Two of us have been working on it, loosely since the middle-end of 2014, but Wonderspark didn't become what it is until other people took a chance on us as investors, and Kyle and Sean took a chance and joined the team. So the company was born in 2015, the moment the whole team sat down in a room and we began charting our new path forward together.

It's been a fantastic year. If you've been following along, you know that we're getting closer to releasing our first game, which means that 2016 is going to be undeniably exciting. But these last six months, we've learned how to work together, we've massively improved and evolved the game we're making, we've gotten a small beta distribution out to people, got tons of feedback, got hundreds, if not thousands of turns under our belts, were able to make bold changes to fix the problems that playtesting revealed, and are at the edge of 2016 with a game we're incredibly excited for you to play.

So from all of us to all of you, Merry Christmas, Happy Holidays, Happy New Year.

We can't wait to show you what's next.