It's going to be an exciting year! We're releasing our first game, Give Me Fuel, in the first part of 2016, with a beta coming in just a few weeks, barring catastrophe.
It's always a bit nerve-wracking to release a new game. How will players like it? Will you see what we see? Is there something awkward or broken that we've missed that will make it a frustrating experience? You never really know until it's out there & people are playing.
We've been working on this for about a year and a quarter - half a year with the full team of four, and about 9 months before that with just two of us. The game's evolved dramatically, gotten a lot better, but at its core, it really addresses the exact need we started with - it's a game for folks who don't have a lot of time to play, but want a satisfying game to play with their friends in extremely short bursts.
When we launch the beta, it's going to feel "rough" and small. It's not going to be like most betas these days, where the game is basically all done except for the marketing and some minor tweaks. We've got grand ambitions for the ways in which this core game can evolve, and we're going to be constantly adding to it, improving it, changing it.
We don't make games, finish them, launch them, and then move on to the next thing.
We're at our best when we make a game, and then take what works and develop it into something better. Our goal is to make a game that you'll love to play for years. That is fun & interesting two years later, because fundamentally, it's evolving with you.
If you played one of our previous games, Fleck (no longer running, sadly), from the start, there was almost nothing to do. But the core of what Fleck was was there. It was a big shared social space where you'd garden & do stuff with other people. Over the next three years, a lot of things got added to it - some of which had been part of the plan from the start, some of which were entirely unexpected, delightful directions we pursued because we saw potential.
That's most likely how this is going to be. We have a plan. Lots of plans, actually. What we're releasing is the corn kernel. What we see is a bag of popped kernels, gloriously butter-coated. But the first kernel has to be right first. It has to show the potential. It has to pop.
The stove is getting warmer.